Thursday 24 February 2011

Glasgow impressions / a few sketches

Last weekend I went to Glasgow to see Manatees. They were utterly pulverizing, and the opening bands (Holy Mountain, Khuda) were great too. That Holy Mountain video is from the same gig I was at (I'm in the back somewhere, headbanging wildly).

Aside from having my eardrums traumatized, I got a good chance to get out and experience Glasgow's city centre on a Saturday night. It was positively humming, with vibrant colours and people everywhere. I got some pretty good shots:





more here.

Also I've a few sketches thrown together, of varying degrees of coherence:



Now that I have something down on paper I can really start thinking about how I'll put my images together and also what other photos/angles I might need to supplement the designs. I'm going to get into the lab and start doing stuff today or tomorrow, and hopefully the pixels will start to fly. 

Monday 21 February 2011

Pale Shore


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Originally uploaded by godusabo

Wednesday 16 February 2011

Stonehaven + Dunnottar Castle pics


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Originally uploaded by godusabo
Almost a week after the fact, the photos from my Stonehaven jaunt with Sam are finally up on Flickr. I had my polarizing filter on and made shameless use of it, of which this is the most obnoxious example. Anyways the sky really did seem that blue, and all in all it was a day of scenery that has been burned into my brain.

CASTLE | OCEAN | SKY

Tuesday 15 February 2011

on the edge of empires...



I found this interesting article over at Greylodge: On the Edge of Spaces: Blade Runner, Ghost in the Shell, and Hong Kong's Cityscape by Wong Kin Yuen. It goes into detail about how the disjunctive architectural style and conflicted identity of Hong Kong as a post-colonial city has influenced science fiction design, using Blade Runner and Ghost in the Shell as examples.

The article caught my interest right away as the unconventional design and visuals of those two films have had a big influence on the way I design my own landscapes. The immediate contrast between high technology and traditional, more lived-in spaces in the environments of Blade Runner and GITS is a type of dynamic that I always find myself moving toward, the idea of a space where multiple identities and histories conflict, or adapt and flow into one another.
I've never been to Hong Kong, but Yuen's description of the city, particularly its Times Square area, is fascinating:


"The complex itself, built on top of a busy metro station, stretches from several levels underground to skyscraper height, looking down on the adjacent, much older buildings, "indifferent to its surrounding" (Abbas 1996, 221). For city-planners, especially visitors, the awkward and abrupt sense of discrepancies on all levels is impossible to miss. The complex was built on a former tram-depot skirted by an oldstyle street market and the quarters for lower echelon tram-company employees. Thus an area once inhabited by comparatively low-income locals has been transformed by commercialism into a high-tech wonder, a bewildering collage of signs and patterns with enough anarchic elements remaining (a small part of the market and old style shops) to create a sense of pastiche." (page 4)

This article was written in 2000, so I imagine the place must be fairly different today. It would be interesting to learn if the area has become more homogenized in the decade since or if it has retained its character as described above. At any rate, it's no wonder that such a place has provided the influence upon science fiction and imaginative design as it has. Yuen describes how Hong Kong's unique interplay of conflicting identities has helped shape it as a type of place without precedent in urban design; this "otherworldly" quality has made it an ideal muse for those who seek to create worlds different from our own.

Yuen goes into much more detail about post-modernism and identity, as well as the political details defining Hong Kong's history, but the idea that the city's design leads me toward is that of an urban environment that seems to almost mirror a natural ecosystem. An area where the overall layout is not planned by any one group but rather evolves over time into a hybridized environment, rich with conflict but using the fact to its advantage. A place where one might find age-worn superstructures supporting oblivious new designs. Historic buildings reconfigured and appropriated by new inhabitants. Levels of urban infrastructure that evoke geological strata, revealing the intertwining paths of time.

I feel this type of "disjunctive" infrastructure design corresponds well with my chosen medium, since it is a fact that no matter how much effort I put into making my photocomposites appear seamless, it remains that they are ultimately comprised of entirely different scenes reconfigured into a single whole. Individual photographic layers correspond to the conflicting layers of architecture that they depict. In the end, my composition represents thematically something similar to what it is made up of: a setting in which independent components collide, retaining references to their origin yet merging into something singular, a new creation.

Saturday 12 February 2011

A Sunset


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Originally uploaded by godusabo

Wednesday 9 February 2011

A Boat


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Originally uploaded by godusabo
and humans onlooking...

Computer Room

I tried out the computer facilities in the PEM area today to see if the hardware could handle the kind of photoshop work I plan on doing. They have CS4 and seemed to handle plenty of layers without any trouble, which is promising. Suppose to be sure though I'll have to bring in one of my files from last term, that will be the ultimate test if it can handle a 32oMB file with god-knows how many layers. Not that I plan on concocting a similar monstrosity this time around, intentionally at least.
Anyways I just wish I had my own computer decent enough to do this kind of stuff on without having to work in a lab somewhere. The PEM lab seems pretty typical as far as labs go: noisy, cramped, stuffy, dim, etc... well, whatever. there are far worse places to be. Eventually though, I'll save up enough to buy an actual competent computer on which I can engineer and muck about in hermit-worthy solitude.

Oh hey look at that, more Flickr uploads. Now with 98.37% more boats.

Docks


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Originally uploaded by godusabo
Flickr is updated with images taken last weekend overlooking the Aberdeen Docks area. More uploads to follow soon.

History + Industry

Monday 7 February 2011

Aberdeen - First Week

Here are some of my initial photographic impressions of Aberdeen. I'll upload some pictures to this blog directly when I figure out how, Blogger is being fussy.

Thursday 3 February 2011

306 Work - October to December 2010

Hello and welcome to my blog.





These are three images that I worked on for my third-year studio course this past fall. They are composites of numerous individual photographs I have taken, recombined and edited extensively in Photoshop to become new landscapes. They are intended to depict imagined urban settings, influenced by ideas of accumulative architecture and environments which interest me.
While I was happy overall with the way they turned out, certain parts are lacking in coherence and detail and I plan to refine the technique in the future.