Saturday, 26 March 2011

George R. R. Martin and his dancing green ghost

Need something to counteract the rampant verbosity of the last post. Here, watch this helpful introduction to the fantasy writer George R R Martin, brought to you by NMA TV:

Friday, 25 March 2011

La Jetée (1962), Chris Marker


La Jetée is the story of a man held captive by rogue scientists in an enclave below a ruined Paris, post-World War III. The man is the only prisoner able to survive the rigors of a draconian kind of time travel procedure without succumbing to insanity or death. His captors exploit his visions of the idyllic pre-war past and the far future as tools to ensure their survival in the impoverished present. Through the experiments, the man finds solace in the blissful world he finds himself sharing with a woman whose image he remembers, an image which is later revealed to be tied to his ultimate fate.

La Jetée is a story told through voiceover narration, music, and still photography. Technically La Jetée can't be called a "motion picture" or even a "film", really, as the visuals are almost all still photographs, timed in succession. But it still feels every bit like a cinematic experience. As a time-based work, it is fluid. Each image has its own specific duration that is timed perfectly to the music and narration, so that rather than having the feeling of watching a slideshow, to me the images feel more like a wave of memories. It's a strange feeling, recognizing things as memories that aren't one's own.



I was initially drawn to La Jetée because it was mentioned in an article in British Journal of Photography ("Out of Time", Dec 2010) dealing with photography that attempts to break free from it's context of time and place. It is discussed how generally a large part of a photograph's content is it's connection to the moment in time when it was taken, acting as a point of reference to the past. La Jetée however uses the language of photography, traditionally seen as a documentative medium, blended with that of fiction film to create a hypothetical point in time. The time/place reference point of the image is shifted from our world to a fictional one.

This dynamic is even referenced indirectly in the narrative itself. Leaving behind the harsh reality of post-war imprisonment, the main character temporally journeys to a "dateless world" where he and his companion "have no memories, no plans... Time builds itself painlessly around them." This idyllic world is ambiguously referenced as "pre-war", but unfolds dreamlike for both the protagonist and the viewer. To me this timeless setting is analogous to the larger setting of the film itself, in which its photographs are defined not by the time and place in which they were taken but rather how they evoke the imagined space depicted.

Of course, that is not to say that La Jetée doesn't make reference to the world in which it was created. The early 1960s was a time when apocalyptic fears were at their height, and the film successfully conjures the cold threat of nuclear devastation. But the film isn't solely about nuclear war, but rather uses such themes as influences in constructing a moving narrative that moves beyond its time and place.

La Jetée is a type of work that I aspire to create. It's a type of work that takes influence from the world in which it is created, but through recombining and refraction, becomes a depiction of a place outside of our time. It transcends the limitations of its context, yet it still resonates with pertinence regardless of the time in which it is received.



Monday, 21 March 2011

reflections, re-assessment

To be fair, the title of the previous post was a bit of a misnomer and more of an impulsive product of my state of mind pre-crit. There are still a few technical details that I need to sort out to make the image more fully realized, some that I was aware of before the crit and some that became clear from seeing other people's reactions. A few things I'd like to put into order:

  • I'd like to make the background have some depth to it (e.g. clouds) to make it more than unrealistic flat white. I experimented a bit with some background textures as I was working on it but wasn't happy with anything I came up with so I left it blank, but with a bit more work I think I can come up with something more convincing.
  • The main pilgrimage structure is still a bit too symmetrical. I'm thinking to correct this I might actually re-shoot some of the objects I used to build the object, maybe keep one vertical half while the other would be from corrected perspectives.
  • Lighting and shading still needs a fair bit of work to enhance the three-dimensionality, I didn't have enough time to invest in this step near the end.

One of the strangest bits of feedback I got from the crit was that a few people, including one of the instructors, thought that the precipice that runs across the supporting pillar of the central structure was actually the point where the column touched the water, and everything below that point was the column's reflection. From this point of view the picture must have looked like shite. This is the sort of visual confusion that kind of drives me up the wall. To fix this, I plan to extend the image downward to actually show where the column rises from the water. Hopefully this will clear up one of the things that was bothering me about the image, that being that the image doesn't look grounded enough in terms of perspective, scale and distance.

Another useful bit of feedback I got from the crit is regarding the companion text. Most people agreed that it helped to expand on and define the world of the image better than having a purely visual depiction. However, some felt that the inscrutable and rather impenetrable vibe given off from the text was rather alienating and didn't help open up the image much. I can definitely see where this is coming from. In fiction, (particularly science fiction where the constructed world is vastly different from ours) the viewer/reader often needs a relatable protagonist that responds to strange new things from a suitably ignorant perspective. Think of Luke Skywalker. We can gain a much clearer idea of what it means to be a Jedi by learning it as he does than if we spent 120 minutes watching Yoda building his solitary swamp hovel and reflecting philosophically on the breeding cycle of murky aquatic predators with a habit of mistakenly gulping astromech droids. But hell, I'd watch that. It would be bizarre as hell and most likely confounding, but it would stimulate my imagination better than this...

So it seems there could be a conflict here. On the one hand, people who see what I've created need some kind of gateway perspective to make it less confoundingly impenetrable, but on the other, I like evoking the opaque and unfathomable (just look at the title of my blog). My fix for this is to have it both ways. I'll keep the "Boreal-Liminar array decrypted fragment", but I'll also include a less alienating textual perspective, perhaps from that of the "Indigenous" or another group. Opposing perspectives will hopefully help to make the work conceptually three dimensional, similar to the way I strive to make my work more three-dimensional visually. I plan to have multiple perspectives/narrative fragments to accompany each work, serving the purpose to both unpack the constructed world more and to raise intriguing questions as well, without leaving the whole picture too muddled.

Thursday, 17 March 2011

completion

For the majority of the past week I've sequestered myself within the lightless confines of the AV Lab. But that's okay because I've spent my self-imposed imprisonment working, and now have something to show for the crit. The fruit of my labour:



the text is a little fiction I cooked up to help flesh out and expand on the world of the composition a bit better. I'll make another post soon showing the steps in the process and behind-the-scenes, but for now I have to get ready for the crit.

Saturday, 12 March 2011

building up

Time in the AV Lab yesterday yielded some new developments in the second image that hopefully illustrate more clearly the intended layout of the composite:


The pseudo-clover thing hovering at the top right will be the port on the right structure for the bridge that will connect the two structures. The tanks at the bottom will be considerably reshuffled; they provide interesting forms but they're not helping much to make the image look highly elevated. Weathered stone contrasting with drab metal will be the two main materials, though I'm thinking I'll try to reverse the typical uses associated with them.