Friday, 11 March 2011
new
Very early stages of a new piece that I started yesterday. I'll work on this concurrently with the other one and hopefully both will be ready for the crit next week. This one should be more of a man-made environment, with a view from very high in the middle and another skyscraper visible in the right of the image.
Wednesday, 9 March 2011
The Latest
Progress yesterday was slow and ultimately minimal, though I'm glad to have gotten a dwelling started at least. Hoping to build up the space to be livelier, as well as keeping the architectural forms interesting and varied.
Tuesday, 8 March 2011
Tangible Progress pt.2
Here's the latest installment in an image I might call Above the Pit:
I'm kind of working toward showing at least two groups within this image: the large structures at the top being evidence of a technologically advanced civilization that has since vanished, leaving behind its monumental works, and along the cliff face in the middle I will show an active population utilizing more humble designs. The signs adorning the large structures at the top will be altered but remain present in some form; I like the idea of having fragments of a lexicon of signs still present on the hull. Here's an earlier stage of the composition, just a little further ahead from the initial preview:
I've widened the circumference of the pit a good deal, partly because I didn't find that great of a reason to have the edge of the pit being wet, and also to enhance the space available to do things deeper in the pit.
I'm pretty happy with the pace of progress so far. Pretty soon I'll have this image finished up and I'll move on to doing another.
I'm kind of working toward showing at least two groups within this image: the large structures at the top being evidence of a technologically advanced civilization that has since vanished, leaving behind its monumental works, and along the cliff face in the middle I will show an active population utilizing more humble designs. The signs adorning the large structures at the top will be altered but remain present in some form; I like the idea of having fragments of a lexicon of signs still present on the hull. Here's an earlier stage of the composition, just a little further ahead from the initial preview:
I've widened the circumference of the pit a good deal, partly because I didn't find that great of a reason to have the edge of the pit being wet, and also to enhance the space available to do things deeper in the pit.
I'm pretty happy with the pace of progress so far. Pretty soon I'll have this image finished up and I'll move on to doing another.
Saturday, 5 March 2011
Relevant to my interests...
On Thursday I happened to look at the always fascinating BLDGBLOG and the first thing I saw proved the value of that site consummately: an interview with brilliant weird-fiction writer China Miéville, on the design and construction of his imagined cityscapes. Miéville is easily my favorite writer, and the following quote proves why. In his novel The Scar, Miéville describes a city built of pirated ships bound together and floating across oceans:
They were built up, topped with structure, styles and materials shoved together from a hundred histories and aesthetics into a compound architecture. Centuries-old pagodas tottered on the decks of ancient oarships, and cement monoliths rose like extra smokestacks on paddlers stolen from southern seas. The streets between the buildings were tight. They passed over the converted vessels on bridges, between mazes and plazas, and what might have been mansions. Parklands crawled across clippers, above armories in deeply hidden decks. Decktop houses were cracked and strained from the boats' constant motion.
Miéville is a masterfully descriptive writer, and here he really evokes the sublime in architecture evolved through accumulation and repurposing. I haven't read The Scar in a few years and that was only once so I didn't recognize the quote immediately, but I was shocked to realize how much of an influence the world of this book (as well as everything else I've read by him) has obviously had on my main conceptual interests. I suppose I'm trying to do with images what he does with imagery in text: create imagined settings that possess their own histories, colliding or adapting into a strange new point in time.
Much of the interview has to do with his more recent novel The City and The City, which I haven't yet read, so I reluctanltly skimmed over some parts because I didn't want anything to be given away. I did however read his comment on allegory in fiction which I found quite interesting. I do agree with him that using allegory in art implies that there is a single, direct reading of the work, and that limits the imaginative potential of the work for the reader/viewer. The way I see it is like this: if you have a world that has been created by the artist specifically to comment on events and realities in our world indirectly, you have little incentive to delve into the intricacies of the imagined setting that don't relate to the main allegory. Allegory is certainly very important in rhetoric, but from a fictive perspective any worldbuilding present in the work merely serves to redirect the reader's gaze to that which it refers to; it's the vehicle that takes you to real-world issues without stopping to ponder the possibilities of the imagined scenery passing by.
I'm much more interested in being able to see something in fiction and visual art and imagine what else it might entail and refer to within the constructed setting itself. A work that respects the reader/viewer's desire to explore the imagined world is much more open to possibilities of interpretation and ultimately longer lived, I think. That doesn't imply the work should be escapist fantasy, either. The key is to be able to get lost in the countries of the imagination and to bring back knowledge gained from that journey to our world.
Joe D! - Armada (2010)
Friday, 4 March 2011
Tangible Progress
After much delay I was finally able to get down to to the AV lab and get some work done, thanks going to Callum and Karl Kauffman for helping with my USB stick issues. Here is a new proto-photo-composite I put together this afternoon:
The white half-blob at the bottom will be a quarry-like wall leading down into hidden depths. Further up there will be more obvious human development, with architectural developments of various origins in uneasy coexistence. The industrial beached-whale at the top will be transformed into something other than a ship. I don't want to explain much more at this point, but I do have specific ideas for how to carry on the composition.
I'm not sure how many of these compositions I'll manage to complete for the crit, but I hope to have three at the very least. One problem I need to work on is to stop obsessing over irrelevant technical details and redirect my energies toward experimenting with different thematic ideas more. That doesn't mean that my work will end up technically sloppy, but at I'm realizing that at some point it's better to be working through the thematic and compositional concerns rather than chasing the carrot of seamless technical perfection. I suppose my tendency to excessively polish my work stems from the fact that I work in a medium not usually known for visual refinement, to say the least.
Anyways I'm quite glad to finally be able to work in the internetless, whining dungeon that is the AV Lab. More photoshoppery to follow!
The white half-blob at the bottom will be a quarry-like wall leading down into hidden depths. Further up there will be more obvious human development, with architectural developments of various origins in uneasy coexistence. The industrial beached-whale at the top will be transformed into something other than a ship. I don't want to explain much more at this point, but I do have specific ideas for how to carry on the composition.
I'm not sure how many of these compositions I'll manage to complete for the crit, but I hope to have three at the very least. One problem I need to work on is to stop obsessing over irrelevant technical details and redirect my energies toward experimenting with different thematic ideas more. That doesn't mean that my work will end up technically sloppy, but at I'm realizing that at some point it's better to be working through the thematic and compositional concerns rather than chasing the carrot of seamless technical perfection. I suppose my tendency to excessively polish my work stems from the fact that I work in a medium not usually known for visual refinement, to say the least.
Anyways I'm quite glad to finally be able to work in the internetless, whining dungeon that is the AV Lab. More photoshoppery to follow!
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